Pulse core (historical) (2024)

For the updated version, see Advanced pulse core.

Pulse core (historical) (1)
Pulse core (historical) was removed after an update.

The contents of this page no longer exist in RuneScape, and this article is kept for historical purposes.

Pulse core
Release7 April 2015 (Update)
Removal19 June 2015 (Update)
MembersNo
Quest itemNo
Properties
TradeableNo
EquipableYes
StackableYes
DisassemblyNo
DestroyAre you sure you want to destroy your Treasure Hunter prize? You cannot reclaim it.
ExamineA powerful item that grants double XP while active. Once consumed it will explode granting an XP bonus to everyone around you.
Options [?]
BackpackWear, Check charges, Destroy
EquippedCheck charges
Values
Value1 coin
Cash out:
500 coins
AlchemyNot alchemisable
On deathAlways kept outside dangerous area
Weight0kg
Advanced data
Item ID34517
LinksMRIDrecipe
[view][talk]

Pulse cores were items obtained from Treasure Hunter, and were also purchasable from Vic the trader during April 2015. They could also be obtained by combining two essence of wisdom from past Treasure Hunter promotions into one pulse core. After the update on 19 June 2015, existing pulse cores were replaced with advanced pulse cores with the message: "Your pulse cores have been upgraded to new and improved advanced pulse cores."

Contents

  • 1 Combat stats
  • 2 Effects
  • 3 Temporary skill boosts
  • 4 Update history
  • 5 Trivia

Combat stats[edit | edit source]

RequirementsTier
NoneNone
ClassSlotAttributes
None Armour0.0
Life points0
AutoAbility Prayer0
Damage--Damage reduction
Accuracy-PvM: 0%PvP: 0%
Style-Style bonuses
Range-

0.0

0.0

0.0

0.0

Effects[edit | edit source]

Each pulse core has 4,168–17,204 (depending on total level) bonus experience that is granted in whatever skill is being trained whilst it's equipped. Once the bonus experience charge has run out, the core will explode, granting a 2% experience bonus to all players in the vicinity for 10 minutes. An exploding pulse core might also randomly grant a skill level boost to a group of skills or restore some life or Prayer points for the surrounding players. The experience boost stacks with each exploded core, to a cap of 10% bonus experience. The holder doesn't benefit from these bonuses.

The amount of bonus experience given is only matched up to 1 pulse core, i.e. if the activity performed gives more experience than the charges on the current pulse core, a new pulse core will not be used to fill in the remaining bonus experience.

Bonus experience does not stack with pulse cores and will remain unused as long as a pulse core is wielded.

This boost shows up in the boosted stats section of the EoC interface as "Pulse Essence - x% XP Boost" where x is the current percentage boost. The boost lasts for 10 minutes, but subsequent explosions reset the 10 minute timer.

Accept Aid must be turned on or else it fails to work: "You were hit by a pulse core blast but receive no benefit as Accept Aid is currently turned off."

A blue ring of particles expands from the holder when the item explodes. This ring rapidly dissipates, and purple rings expand from those within the activation's area of effect. The purple ring is only visible to the affected player and the holder, whereas the blue ring is visible to all players in the area.

Temporary skill boosts[edit | edit source]

Pulse cores offer temporary boosts in skills aligned to an Expert cape of Accomplishment.

Category of boostSkills boosted
ArtisanCooking, Construction, Crafting, Firemaking, Fletching, Herblore, Runecrafting and Smithing.
CombatantAttack, Constitution, Defence, Magic, Prayer, Ranged, Strength and Summoning.
GathererArchaeology, Divination, Farming, Fishing, Hunter, Mining and Woodcutting.
SupportAgility, Dungeoneering, Slayer and Thieving.

The Gatherer skills are boosted by 10 levels, except Farming and Hunter. All the skills in the other categories are boosted by 7 levels.

Update history[edit | edit source]

This information has been compiled as part of the update history project. Some updates may not be included – see here for how to help out!

  • update 19 June 2015(Update):
    • Removed from game.
  • patch 20 April 2015(Update):
    • Players no longer gain benefits from pulse cores in the Duel Arena.
  • patch 13 April 2015(Update):
    • A typo has been fixed in the Pulse Core buff tooltip.
  • update 7 April 2015(Update):
    • Added to game.

Trivia[edit | edit source]

  • Its appearance is likely based on the common cross section models of celestial bodies.

vde

Treasure Hunter

Promotions
  • 2014
  • 2015
  • 2016
  • 2017
  • 2018
  • 2019
  • 2020
  • 2021
  • 2022
  • 2023
  • 2024
  • 2nd Chance Tuesday
Limited rewards
  • Archive 1
  • Archive 2
  • Archive 3
  • Archive 4
  • Archive 5
  • Archive 6
  • Archive 7
Exclusive rewards
  • Tiny cash bag
  • Small cash bag
  • Medium cash bag
  • Large cash bag
  • Huge cash bag
  • Sombrero
  • Coin of balance
  • Magic notepaper
  • Essence of wisdom
  • Pulse core
  • Advanced pulse core
  • Cinder core
  • Giant prismatic fallen star
  • Giant prismatic lamp
  • Dungeoneering Wildcard
  • Fading memory
  • Dragon trinkets
  • Metallic dragon trinkets
  • Wonder bar charge booster
  • Ancient relic
  • Variety pack
Miscellaneous
  • Alice
  • Karima
  • Key token (Double)
  • Hearts of Ice

Retrieved from ‘https://runescape.wiki/w/Pulse_core_(historical)?oldid=36072642

Pulse core (historical) (2024)

FAQs

How long does a pulse core last? ›

Each pulse core has 4,168–17,204 (depending on total level) bonus experience that is granted in whatever skill is being trained whilst it's equipped. Once the bonus experience charge has run out, the core will explode, granting a 2% experience bonus to all players in the vicinity for 10 minutes.

What's better, pulse core or cinder core? ›

Pulse cores are infinitely better. I recommend not buying them through the oddment store and simply save your oddments to buy keys with oddments during a good promo or an MTX promo with a cool cosmetic.

Do pulse cores stack with double XP? ›

The pulse core buff also stacks with the Clan avatar's skilling buff, as well as Double XP Live.

What is a cinder core in Runescape? ›

Cinder cores burn up your bonus XP at accelerated rates. So you gain A LOT more XP with them. But only if you have bonus XP. Otherwise, they're useless. You can use pulse cores whenever.

How long does a core buildup last? ›

How Long Does a Core Buildup Last? A core build up will last for many years. You don't have to worry about getting the procedure again once you have received treatment — core buildups can maintain their integrity for a long time. First, you will receive a temporary crown until your permanent crown has been prepared.

How long does a pulse generator last? ›

Non-rechargeable pulse generators are usually replaced every 3–5 years. Rechargeable models can last up to 9 years but not all patients can comply with frequent at-home recharging.

Do protean cogs work on double XP? ›

During Double XP Live, protean cogs award 150% their regular amount of experience instead of 200%.

Do I get double XP if I upgrade to Vault Edition? ›

Players who purchase the Vault Edition will receive 10 hours of Double XP Tokens and 10 hours of Double Weapon XP Tokens for use in Call of Duty: Modern Warfare II.

What is a fire cape in Runescape? ›

The fire cape is a melee cape obtained as a reward for completing the TzHaar Fight Cave. It is the second best melee cape in the game, outclassed only by the infernal cape. In order to obtain the fire cape, players must survive all waves of TzHaar Fight Caves and defeat TzTok-Jad.

What is a sinkhole in Runescape? ›

Sinkholes are a Dungeoneering Distraction and Diversion, they take place outside of Daemonheim, all across Runescape. These dungeons were used by Bilrach to store treasures. The aim is to gain the most points while collecting cards to undermine your opponents in the final treasure room.

What is a talisman Runescape? ›

A talisman is an item used in the Runecraft skill, which are used to enter mysterious ruins to the corresponding runic altar. An earth talisman, for example, grants access to the Earth Altar. Talismans can be acquired from drops or by trading with other players.

How long does a pulse raiser last? ›

The pulse raiser can be performed for 5-10 mins but do so until you feel physically warmer and looser. Once you feel ready to continue, we will move onto performing some dynamic stretches from head to toe!

How long does pulse points last? ›

Pulse points will expire after 12 months from the first day of the month immediately following the month in which they were earned. For example, points earned in February 2022 will expire on 1 March 2023.

How long does pulse battery last? ›

Pulse One (White)

The One will typically last 2-6 months depending on the battery type and the connectivity of the unit. *If a unit has a bad connectivity to your WiFi it will have to work harder to keep a stable connection, in return draining your batteries quicker.

How long does a pulse check last? ›

The American Heart Association recommends that pulse checks last a maximum of 10 seconds and that the ratio of time spent performing compressions to the total duration of CPR be 80% or higher, as these correlate with increased ROSC and survival to hospital discharge.

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