Attack
Strength
Defence
Hitpoints
Ranged
Magic
Prayer
Combat Styles
Choose a combat style below.
Head Slot
Cape Slot
Neck Slot
Ammo Slot
Weapon Slot
Chest Slot
Shield Slot
Legs Slot
Gloves Slot
Boots Slot
Ring Slot
'; item += '
'; item += ''+name+''; item += ''; item += ''+stat.replace('_', ' ')+''; item += ' +'+statNumber+''; item += ''; item += '
'; item += '
'; item += ''; item += ''; item += '
'; item += ''; target.append(item); } }); if (active) { // sort the results top to bottom jQuery(target).
children('li').sort(function(a, b) { return -a.dataset.bonus - -b.dataset.bonus; }).prependTo(target); } else { // add the no results found item var item = '
'; item += ''; item += ''; item += '
'; item += ''; item += 'No item available'; item += '
'; item += ''; target.append(item); }};var stats = { att: 99, str: 99, def: 99, hp: 99, ranged: 99, magic: 99, prayer: 99 };var extras = [];setExtras()populate(headslot, 'headslot', 'offence', 'stab', extras, stats);populate(neckslot, 'neckslot', 'offence', 'stab', extras, stats);populate(capeslot, 'capeslot', 'offence', 'stab', extras, stats);populate(ammoslot, 'ammoslot', 'offence', 'stab', extras, stats);populate(chestslot, 'chestslot', 'offence', 'stab', extras, stats);populate(weaponslot, 'weaponslot', 'offence', 'stab', extras, stats);populate(shieldslot, 'shieldslot', 'offence', 'stab', extras, stats);populate(legsslot, 'legsslot', 'offence', 'stab', extras, stats);populate(glovesslot, 'glovesslot', 'offence', 'stab', extras, stats);populate(bootsslot, 'bootsslot', 'offence', 'stab', extras, stats);populate(ringslot, 'ringslot', 'offence', 'stab', extras, stats);jQuery('.attack-style, input').on('click', function(e) { clicked = jQuery(this); extras = []; setDefaults(e, clicked); reset(); setExtras(extras); target = jQuery('.style').find('.active'); type = jQuery(target).
parents('.style').data('attack-style'); stat = jQuery(target).data('ot').replace(/ /g, '_'); att = jQuery('.cp-stats__stat.attack').find('.cp-stats__stat-number').val(); str = jQuery('.cp-stats__stat.strength').find('.cp-stats__stat-number').val(); def = jQuery('.cp-stats__stat.defence').find('.cp-stats__stat-number').val(); hp = jQuery('.cp-stats__stat.hitpoints').find('.cp-stats__stat-number').val(); ranged = jQuery('.cp-stats__stat.ranged').find('.cp-stats__stat-number').val(); magic = jQuery('.cp-stats__stat.magic').find('.cp-stats__stat-number').val(); prayer = jQuery('.cp-stats__stat.prayer').find('.cp-stats__stat-number').val(); stats = { att: att, str: str, def: def, hp: hp, ranged: ranged, magic: magic, prayer: prayer }; populate(headslot, 'headslot', type, stat, extras, stats); populate(neckslot, 'neckslot', type, stat, extras, stats); populate(capeslot, 'capeslot', type, stat, extras, stats); populate(ammoslot, 'ammoslot', type, stat, extras, stats); populate(chestslot, 'chestslot', type, stat, extras, stats); populate(weaponslot, 'weaponslot', type, stat, extras, stats); populate(shieldslot, 'shieldslot', type, stat, extras, stats); populate(legsslot, 'legsslot', type, stat, extras, stats); populate(glovesslot, 'glovesslot', type, stat, extras, stats); populate(bootsslot, 'bootsslot', type, stat, extras, stats); populate(ringslot, 'ringslot', type, stat, extras, stats);});function reset() { jQuery('.cp-gear-table__column ul').empty();} function setDefaults(e, clicked, skips) { if (clicked.hasClass('attack-style')) { e.preventDefault(); jQuery('.attack-style').removeClass('active'); clicked.addClass('active'); if (!jQuery('.one-hand').hasClass('active') && !jQuery('.two-hand').hasClass('active')) { jQuery('.one-hand').addClass('active'); } } else if (clicked.hasClass('weapon-style')) { e.preventDefault(); jQuery('.weapon-style').removeClass('active'); clicked.addClass('active'); if (!jQuery('.attack-style').hasClass('active')) { jQuery('.attack-style').first().addClass('active'); } } } function setExtras() { jQuery('.option').each(function() { target = jQuery(this).find('input'); if (target.is(':checked')) { value = jQuery(target).data('option'); extras.push(value); } }); }//jQuery('.dropdown-wrapper select').select2();
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Members Item: Tradeable: