Fallout New Vegas – THE BUILDS! (2024)

I currently have a couple of builds I want to try out. I know they’ll be effective at some capacity, but I’m curious as to how they’ll pan out. I’m planning on three builds right now: A light-armor Sneak character with light weapons (Sneak is still OP but Project Nevada sneak profile is harder), a medium-armor Assault character with shotguns (Assault Shotgun is king), and a heavy-armor Assault character with SMMG or Minigun (I need to find a weeaboo Heavy armor mod).

Build 1 – Light Weapons Build, HM-A08 Type Mifuyu

  • LV2 – Light Touch (45 Repair)
  • LV4 – Educated: I hate skillbook hunting
  • LV6 – Toughness Rank 1
  • LV8 – Bloody Mess
  • LV10 – Finesse
  • LV12 – Silent Running
  • LV14 – Hand Loader (70 Repair)
  • LV16 – Better Criticals
  • LV18 – Sniper
  • LV20 – Them’s Good Eatin’ (55 Survival)
  • LV22 – Jury Rigging (90 Repair)
  • LV24 – Super Slam (45 Melee)
  • LV26 – Chemist (60 Medicine)
  • LV28 – Nerves of Steel
  • LV30 – Implant GRX Rank 1
  • LV32 – Implant GRX Rank 2
  • LV34 – Pack Rat
  • LV36 – Grim Reaper’s Sprint
  • LV38 – Piercing Strike
  • LV40 – Slayer
  • LV42 – Math Wrath
  • LV44 – Toughness Rank 2
  • LV46 – Stonewall
  • LV48 – Explorer

This build focuses on Stealth, but I’ll rarely be using my Bullpup Sniper Rifle. My Signature Weapon is the 9mm Machine Pistol, which doubles as an improved holdout weapon. The Asuka Medic Armor will be my Signature Armor.

Build 2 – The Shotgun Surgeon, HM-A07 Type Miaki

  • LV2 – Intense Training, Luck
  • LV4 – Educated
  • LV6 –Shotgun Surgeon
  • LV8 – Toughness Rank 1
  • LV10 – Finesse
  • LV12 – And Stay Back
  • LV14 – Jury Rigging
  • LV16 – Better Criticals
  • LV18 – Hand Loader
  • LV20 – Them’s Good Eatin’
  • LV22 – Demolition Expert
  • LV24 – Bloody Mess
  • LV26 – Chemist
  • LV28 – Toughness Rank 2
  • LV30 – Implant GRX Rank 1
  • LV32 – Implant GRX Rank 2
  • LV34 – Pack Rat
  • LV36 – Nerves of Steel
  • LV38 – Piercing Strike
  • LV40 – Grim Reaper’s Sprint
  • LV42 – Super Slam
  • LV44 – Slayer
  • LV46 – Stonewall
  • LV48 – Sniper

This build focuses on one gun and one gun only: The AA-12 Assault Shotgun. A drum mag with 20 shells ready to lock and load. The only utility we’ll see here is the ammo type. Because Shotgun Surgeon already gives -10 DT, plus -15 DT from Signing it, 12 Gauge Flechette shells may be overkill. In case of Power Armor, 12 Gauge Pulse Slugs would do the trick. However, the biggest draw of this is FRAG-12 rounds. Yeah you heard it right. FRAG-12 comes in two flavors: High-Explosive Fragmenting, and High-Explosive Armor Piercing. Granted, I’ve never tried shooting HEFA rounds at my feet, but HEAP rounds do self-splash damage, which makes it a terrible thing indoors. For that, though, either 12 Gauge Buckshot or 12 Gauge 3/0 Buck would do the trick. My armor will be the Asuka MKIV Armor, the free one in Goodsprings. It’s Medium Armor with an okay amount of DT and DR.

As for Build 3, well, it’s unplanned TBH. I want it to use Heavy Armor with the now-defunct Big Guns. I’m thinking SMMG since it has a much higher per-shot damage, and Bottomless allows for saving some 10mm JSP rounds. I gotta find a nice heavy armor to wear, though.

ADDENDUM: Holy bools, I feel incredibly OP with Select Fire and the Glock 18. I’ll have to tone down the bonuses for Single Fire and Burst, but I have been sniping people from ridiculous ranges with it. I may also end up tweaking Project Nevada to FO3 Wasteland Edition settings, though I would assume this would only lessen conveniences, seeing Sneak Sniping is way too OP to be nerfed by it.

Fallout New Vegas – THE BUILDS! (2024)
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