Dungeons & Dragons: When Should Dungeon Masters Ignore Dice Rolls? (2024)

When it comes to playing Dungeons & Dragons, players and DMs work together to weave a storyline against the most dangerous enemy in tabletop gaming: the randomness of dice rolls. Whether it's a player rolling a critical failure against the final boss or the DM rolling to beat a critical save that ends up turning the tables, the outcomes of the dice affect the way a game can turn more than anything. This randomness is why a good DM has to refine one of their most important skills: fudging dice rolls.

Fudging rolls is a somewhat controversial act in D&D. For some, it ruins the integrity of the game, giving players or NPCs moments that should be left to fate a free win in order to keep the story together. Others view it as a way to keep the game from devolving into a mess when one thing after another ends up going wrong, due only to the roll of the dice. Both options have benefits and downsides to them, which makes it all the more important for a DM to know how and when to fudge rolls.

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Dungeons & Dragons: When Should Dungeon Masters Ignore Dice Rolls? (1)

When it comes to fudging rolls, a DM should only do so when the result is something the players don't already know. Lowering the armor class of a tough enemy or raising the DC of an ability that players are sidestepping with ease during the game doesn't work to improve the session -- it only shows players how the DM is influencing results. This can easily ruin the atmosphere of a game, showing the DM's hand and removing any feeling of danger or victory for the players.

Private rolls the DM makes behind the screen are the rolls that should be influenced. If the players' plan to infiltrate the castle relies on charming the guard, making the guard fail no matter what their save rolls are will be better than having the whole plan get thrown out after the first step. Not only does fudging these early steps allow for the planning to not go to waste, but rewarding clever planning and role-playing with success can also make players more invested.

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Dungeons & Dragons: When Should Dungeon Masters Ignore Dice Rolls? (2)

While rolls that matter for the progression of the game can be fudged, it's important to make sure to keep any critical moments for characters or NPCs from being influenced by DM preference. Death saving rolls and final blows in combat are best left for players to experience directly, and DMs can even roll critically important dice in full view to give everyone the satisfaction of seeing the result. Keeping fudged rolls to smaller-scale events that will help move the players along to the more important events ensures that players won't feel like they're being given everything for free. At the same time, this prevents the party from spending an hour attempting to succeed on basic obstacles.

DMs can also consider taking advantage of the flexibility of D&D's rules by changing how succeeding on a roll works. Rather than having players only succeed over a certain DC, a DM could allow the players to progress at any roll but give increasingly difficult repercussions for bad rolls. Rather than having the players fail to infiltrate the castle, the party could enter but leave behind clear signs of their presence that make it far harder to stay unnoticed.

There are many moments that a DM could do well to influence, smoothing out skills checks or saving throws to keep players engaged and moving forward. Fudging dice rolls isn't a perfect solution, and DMs need to be careful to keep their ability to change results from taking away the agency of players. Knowing when and where to let someone succeed where they should've failed can result in far greater sessions than what would happen if each roll were taken as law.

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Dungeons & Dragons: When Should Dungeon Masters Ignore Dice Rolls? (2024)

FAQs

Dungeons & Dragons: When Should Dungeon Masters Ignore Dice Rolls? ›

When it comes to fudging rolls, a DM should only do so when the result is something the players don't already know.

Does the dungeon master roll the dice? ›

Rolling in secret: one of the DM's primary responsibilities is to maintain an air of mystery and unpredictability throughout the adventure. Often, this means making dice rolls behind the DM screen.

Should you fudge rolls as a DM? ›

The short answer is no. As contradictory or unfair as it may sound, the players need to be honest about their rolls to the DM or else the wheels fall off. Meaning, the DM needs access to all of the information around the table, digital or otherwise.

What is the roll rule in D&D? ›

Rolling ability stats in D&D 5e is straightforward. You roll 4 six-sided dice (4d6) and then discard the lowest roll. This process is repeated until you have six numbers, which you then allocate to your six abilities: Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma.

Can the Dungeon Master play too? ›

Can the Dungeon Master play too? Yes, it is possible for a DM to play a character in a D&D campaign, but it's not recommended. While there are exceptions and unique situations where this can work, it's important to consider the potential challenges and how doing this might affect your table.

How do you Dungeon Master properly? ›

Tips for being a good DM in D&D
  1. Manage your expectations. ...
  2. Prepare to just the right extent. ...
  3. Keep your notes handy. ...
  4. Don't burn yourself out. ...
  5. Learn more and improve yourself. ...
  6. Surround yourself with the right people. ...
  7. Communicate with your players. ...
  8. Be confident in yourself.
Sep 3, 2023

What should a Dungeon Master know? ›

  • 4 Everyone Should Be Having Fun, Not Just One Side.
  • 5 Players Will Latch Onto Unexpected NPCs. ...
  • 6 The DM Can Change The Rules To Fit Their Game. ...
  • 7 Know The Game Is Not Going To Be A Straight Line. ...
  • 8 How The Classes Work In General. ...
  • 9 Learn Major Rules Like Advantage And Cover. ...
  • 10 The Most Commonly Used Spells. ...
Jul 18, 2022

How do dice rolls work in D&D? ›

How do D&D dice rolls work? In D&D, dice rolls are central to resolving various actions, especially in combat. From attacks to spells and healing, each roll involves throwing dice and adding any relevant modifiers or bonuses. Whether facing foes or casting spells, the roll's result often decides success or failure.

Does every D&D player need their own dice? ›

Does everyone need their own dice for DND? Yes, each player should have their own set of dice. Picture this: your party stands on the precipice of a thrilling encounter, tension hanging in the air. Each character's fate hinges on the roll of the dice.

What does it mean to fudge a dice roll? ›

Fudging is reporting the result of a dice roll, made in secret (e.g. behind a GM screen), to be something other than what it was. This is generally only considered to be fudging when done by the GM, and when done by any other player it is considered cheating (although some rare groups may tolerate this).

What are fudge rolls roll20? ›

Fate/Fudge Roll NdF

Rolls N Fate/Fudge dice. These dice have three sides with values of -1, 0, and 1.

What is the 60 second rule in D&D? ›

A practice I find makes combat feel fast and intense, the 60 second rule makes it so players (not including the dm) only have 60 seconds to decide and act during their turn. In addition, other players are not allowed to interject. The DM tells a player when their time starts.

What is rule 0 of DND? ›

Known as 'Rule 0', the principle has existed throughout all of D&D's history, with varying wordings in official publication. In short, it states that the DM is the final arbiter of the rules; the world belongs to them and their players, and the rules of the world are created by them.

What can you not do in D&D? ›

  • 9 Play With A "Me First" Attitude. ...
  • 8 Think That The Dungeon Master Knows All The Rules. ...
  • 7 Forget That The Goal Is To Tell A Cooperative Story. ...
  • 6 Be Greedy With The Loot. ...
  • 5 Try To Take All Of The Spotlight. ...
  • 4 Come Completely Unprepared To The Session. ...
  • 3 Rely On The Dungeon Master To Know The Character's Abilities.
Jan 14, 2022

Can you make a living as a Dungeon Master? ›

36-year-old makes $37,000 a year leading Dungeons & Dragons games: If 'you're doing it anyway, you might as well' get paid. This story is part of CNBC Make It's Millennial Money series, which details how people around the world earn, spend and save their money.

What are the responsibilities of a Dungeon Master? ›

The DM controls the pace of the story and referees the action as it unfolds. The power of creating worlds and controlling dragons resides in the hands of the DM. As DM, you are the master of the game. The rules, the setting, the action, and ultimately the fun all radiate from you.

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